structure to hold event data in memory
More...
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| template<typename DataType > |
| io::Data< DataType > & | getDataRef () |
| | Helper for getting a reference to the dataset. More...
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| void | clear () |
| | Clear the event object at the end of an event. More...
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std::unique_ptr< io::BaseData > | data_ |
| | the data for save/load
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bool | should_save_ |
| | should we save the data into output file?
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bool | should_load_ |
| | should we load the data from the input file?
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bool | updated_ |
| | have we been updated on the current event?
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structure to hold event data in memory
◆ clear()
| void fire::Event::EventObject::clear |
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Clear the event object at the end of an event.
We reset the flag saying if this object has been updated by a processor and call the set's clear.
◆ getDataRef()
template<typename DataType >
| io::Data< DataType > & fire::Event::EventObject::getDataRef |
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inline |
Helper for getting a reference to the dataset.
- Exceptions
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| bad_cast | if DataSet does not hold the same type |
The documentation for this struct was generated from the following file: