LDMX Software
Trigger
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src
Trigger
Event
TrigParticle.cxx
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#include "Trigger/Event/TrigParticle.h"
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ClassImp(
trigger::TrigParticle
)
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namespace
trigger {
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TrigParticle::TrigParticle(LorentzVector p4)
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: p4_(p4),
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vtx_(0, 0, 0),
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end_(0, 0, 0),
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pdg_id_(0),
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hw_pt_(0),
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hw_eta_(0),
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hw_phi_(0),
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hw_qual_(0),
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hw_iso_(0) {}
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TrigParticle::TrigParticle(LorentzVector p4, Point vtx)
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: p4_(p4),
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vtx_(vtx),
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end_(0, 0, 0),
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pdg_id_(0),
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hw_pt_(0),
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hw_eta_(0),
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hw_phi_(0),
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hw_qual_(0),
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hw_iso_(0) {}
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TrigParticle::TrigParticle(LorentzVector p4, Point vtx,
int
pdgId)
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: p4_(p4),
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vtx_(vtx),
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end_(0, 0, 0),
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pdg_id_(pdgId),
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hw_pt_(0),
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hw_eta_(0),
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hw_phi_(0),
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hw_qual_(0),
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hw_iso_(0) {}
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// TrigParticle::TrigParticle(LorentzVector p4, Point vtx) : p4_(p4),
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// vtx_(vtx), pdg_id_(pdgId), hw_pt_(hwPt), hw_eta_(hwEta), hw_phi_(hwPhi),
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// hw_qual_(hwQual), hw_iso_(hwIso) {}
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}
// namespace trigger
trigger::TrigParticle
Class for particles reconstructed by the trigger system.
Definition
TrigParticle.h:25
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