LDMX Software
TrigParticle.cxx
1#include "Trigger/Event/TrigParticle.h"
2
4
5 namespace trigger {
6 TrigParticle::TrigParticle(LorentzVector p4)
7 : p4_(p4),
8 vtx_(0, 0, 0),
9 end_(0, 0, 0),
10 pdgId_(0),
11 hwPt_(0),
12 hwEta_(0),
13 hwPhi_(0),
14 hwQual_(0),
15 hwIso_(0) {}
16 TrigParticle::TrigParticle(LorentzVector p4, Point vtx)
17 : p4_(p4),
18 vtx_(vtx),
19 end_(0, 0, 0),
20 pdgId_(0),
21 hwPt_(0),
22 hwEta_(0),
23 hwPhi_(0),
24 hwQual_(0),
25 hwIso_(0) {}
26 TrigParticle::TrigParticle(LorentzVector p4, Point vtx, int pdgId)
27 : p4_(p4),
28 vtx_(vtx),
29 end_(0, 0, 0),
30 pdgId_(pdgId),
31 hwPt_(0),
32 hwEta_(0),
33 hwPhi_(0),
34 hwQual_(0),
35 hwIso_(0) {}
36
37 // TrigParticle::TrigParticle(LorentzVector p4, Point vtx) : p4_(p4),
38 // vtx_(vtx), pdgId_(pdgId), hwPt_(hwPt), hwEta_(hwEta), hwPhi_(hwPhi),
39 // hwQual_(hwQual), hwIso_(hwIso) {}
40
41} // namespace trigger
Class for particles reconstructed by the trigger system.