LDMX Software
Trigger
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src
Trigger
Event
TrigParticle.cxx
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#include "Trigger/Event/TrigParticle.h"
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ClassImp(
trigger::TrigParticle
)
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namespace
trigger {
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TrigParticle::TrigParticle(LorentzVector p4)
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: p4_(p4),
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vtx_(0, 0, 0),
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end_(0, 0, 0),
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pdgId_(0),
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hwPt_(0),
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hwEta_(0),
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hwPhi_(0),
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hwQual_(0),
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hwIso_(0) {}
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TrigParticle::TrigParticle(LorentzVector p4, Point vtx)
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: p4_(p4),
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vtx_(vtx),
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end_(0, 0, 0),
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pdgId_(0),
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hwPt_(0),
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hwEta_(0),
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hwPhi_(0),
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hwQual_(0),
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hwIso_(0) {}
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TrigParticle::TrigParticle(LorentzVector p4, Point vtx,
int
pdgId)
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: p4_(p4),
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vtx_(vtx),
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end_(0, 0, 0),
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pdgId_(pdgId),
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hwPt_(0),
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hwEta_(0),
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hwPhi_(0),
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hwQual_(0),
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hwIso_(0) {}
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// TrigParticle::TrigParticle(LorentzVector p4, Point vtx) : p4_(p4),
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// vtx_(vtx), pdgId_(pdgId), hwPt_(hwPt), hwEta_(hwEta), hwPhi_(hwPhi),
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// hwQual_(hwQual), hwIso_(hwIso) {}
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}
// namespace trigger
trigger::TrigParticle
Class for particles reconstructed by the trigger system.
Definition
TrigParticle.h:27
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